Sunday 4 March 2012

How smartphone gaming affect society?


As we know that in recent year, more and more cellphone user are switch over from "dumb phone" to smartphone, because smartphone is powerful, and it has a lot more functionality than others. Well, gaming and entertainment are the major components in smartphone features, and from application developer's perspective, gaming is the most profitable application development among all the smartphone features and functionality. Video gaming become the mainstream for applications that selling in the application store, it is the cash cow for major game companies and 3D graphic designers.

Why cellphone users have such a large demand on gaming and entertainment rather than productive and utilities applications? Obviously, the reason for the large demanding is because of each ordinary individual wants to relax for a little while from working stress or study pressure that he faces everyday. Therefore, smartphone video gaming is so popular in iPhone or Android users. It is a good new for us, since we can adjust and relax ourselves during gaming. And it helps us be more energetic and productive when we are coming back from the break. Well, on the other hand, it also comes with side-effect which is the gaming addiction. Overly playing smartphone gaming will reduce our productivity and the willingness of working and studying. John Gaudiosi, a news reporter of CNN points out that "Raj Talluri, vice president of product management at Qualcomm, said that with more than 60% of users regularly playing games on their mobile devices, games have clearly emerged as a core part of the mobile user experience" in his news report named "Gaming is the top priority for mobile-tech maker".(Gaudiosi, CNN) From above, it is obvious that majority of smartphone users have played video game on smartphone before, and perhaps some of them are addicted to video gaming. Well, the new reporter of CNN John said that:" it's also a fun time to be a gamer, as there are more games available for more devices than ever before. And the quality of these experiences, especially in the portable space, appears to be getting better all the time".(Gaudiosi, CNN) From my point of view of what he said I am partially agree, as our technology advancement on smartphone gaming design it can gives us better quality on gaming experiences, but at the same time some of us will eventually get gaming addiction, if we are not control ourselves properly. Students are more easily get distracted in class or doing assignment. Also, workers might be less productive during their work shift.



I think it is a good idea that gaming companies consider the fact that if someone is playing gaming while driving or doing some serious task. The smartphone game should have a piece of message to remind people to be aware what they are doing while multitask, or setup some game features that can allow people to adjust the gaming time. If those features are provided, it can help us to reduce the risk of multitasking, and guide us back to working or studying in some ways.  I hope that game companies are not only consider to making profit from smartphone users and gaming hobbyists, it should remind people to reduce gaming time. It is just like cigarette companies print the health reminding message on the cigarette package. It is a social ethic and gaming company responsibilities to ensure their games to remind players the consequences of multitasking while gaming. Otherwise, by the time when tragedy happens, our life will game over.

Reference:
article

"Gaming is a top priority for mobile-tech makers"
author John Gaudiosi, CNN
 http://www.cnn.com/2012/02/28/tech/gaming-gadgets/mwc-mobile-games/index.html

pictures:

http://0.tqn.com/d/psp/1/7/Q/Z/-/-/xperia-play-14-use.jpg
http://cdn.digitaltrends.com/wp-content/uploads/2011/03/url5.jpg

2 comments:

  1. The growth of gaming on smartphones is really quite incredible. The somewhat recently released game "Draw Something" for iOS and Android has quickly become the quickest growing smartphone game of ALL time! Even more staggering, Zynga (creators of FarmVille) bought Draw Something (from its creators, OMGPop) for $200 MILLION dollars! I think that speaks a heck of a lot for how quickly this industry is growing.

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    1. Yeah, it is the hottest game in the iOS and Andriod now. I can't believe that how quickly the game bacome popular in the crowd. It is the reflection of growing rate of the mobile app industry. It also demonstrates the deepness of app industry's influence on our society.

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